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Infomagic - Games of Daze (Summer 1995) (Disc 1 of 2).iso
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dcg301up
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update.txt
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1993-05-25
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The file DCGAM301.ZIP contains updated executables and scripts for
the DCGAMES system from version 3.0. If you already have version
3.0, you only have to download DCGAM301.ZIP to be up-to-date.
+ The generic variables (Ln, Gn, PLAYER.Vn, NPC.Vn, OBJECT.Vn and
WORLD.Vn {also known as Wn}) may now be accessed with an INDEX
value which can be an arithmetic expresion as follows:
Old Style Range May now be accessed also as New Range
------------------ --------------------------- ---------
Ln 0-255 L( <expression> ) 0 - 2047
Gn 0-255 G( <expression> ) 0 - 2047
Wn 0-15 W( <expression> )
WORLD.Vn 0-15 WORLD.V( <expression> )
PLAYER.Vn 0-7 PLAYER.V( <expression> )
NPC.Vn 0-7 NPC.V( <expression> )
OBJECT.Vn 0-7 OBJECT.V( <expression> )
Note that there still a few restrictions on the usage of the
index variables:
a) You cannot use an indexed variable in a DISPLAY or SELECT
command. You must use the Xn form, which is limited to
the range 0-255
Valid: L(5) = select$( "Something", L7, "Other", L8 );
Invalid: L(5) = select$( "Something", L(7), "Other", L(8) );
b) The STRING variables (S0 through S16) are not availabe using
indexes at this time. Next version should see the string
handling capabilities greatly extended, as well as the number
of variables.
+ The MERCHANT script now has a new menu item. The merchant will
IDENTIFY objects that it might recognize for a fraction of it's
value. You are given the opportunity to give any name you want
to the object you have identified.
+ The QUESTER script has been fixed to handle rescued prisoners. The
prisoner is removed from the player's party, moved to the side of the
quester, changed from type PRISONER to type CIVILIAN and it's TEXT,
PCX (picture) and VOICE (VFL) entries incremented.
+ To simplify working on multiple games at once, the system files may
now be placed in a single location along with the game executables,
and the game programs will locate the files in that location if they
are not found in the game's directory. To use this setup:
1.- Create a directory to hold the system files and executables:
MKDIR C:\DCFILES
2.- Copy the files
COPY *.EXE C:\DCFILES (executables)
COPY DCCTOKEN.DAT C:\DCFILES (tokens file)
COPY DCFONTS.7X5 C:\DCFILES (font file)
COPY DC*.VLO C:\DCFILES (graphics files)
3.- Erase the files in your game directory (make sure they made
it into the other directory before you do this)
ERASE *.EXE
ERASE DCCTOKEN.DAT
ERASE DCFONTS.7X5
ERASE DC*.VLO
4.- Set your DOS path environment variable to find the executables
SET PATH = .....;C:\DCFILES;....
+ Minor bug fixes were made to the scripts, the game driver and the
game builder.